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14-15 Aug 2015

posted Aug 12, 2015, 11:41 AM by Tom Culpepper   [ updated Aug 13, 2015, 12:25 PM ]
See below for official team rosters.  When you report to class, make you need to check in with your team captains.  This is how attendance will be taken.

My plan for today is to talk a little bit about the planning and development cycle, but first a quiz.  Go to eClass and take the short assessment called "how to eClass".  This is just to make sure everyone can use eClass.

Now that we've been sorted into teams it's time to get to work.  The general outline for the next couple of week will be to come up with a design concept.  As I understand, many of you are familiar with this process from last year.

Our goal is to for each group to have several game pitches by Friday, 28 AUG.  If all goes according to the plan, you'll be presenting your ideas to someone from Hi-Rez Studios for feedback.  Remember, we're doing this new block schedule thing.  If the 28th is a presentation day, you'll only be in class four times before it's due.  

I've been told we're getting several Android tablets this year.  This will be the platform we're developing for.  Unity should be pushed out to all the machines soon too.  

As you brainstorm your game ideas, do some research.  What is the largest demographic of gamers?  What types of games are popular?  Go out and play some games you would never normally play.  






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Tom Culpepper,
Aug 12, 2015, 11:41 AM
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